AI Insights · Timothy · July 2025
Top Dance Games Performance in Australia Q2 2025
Explore the performance of the top dance games on a unified platform in Australia during Q2 2025, featuring insights from Sensor Tower.
In the second quarter of 2025, the dance game category in Australia saw varied performance across the top five applications on a unified platform. Here's a look at how each app fared in terms of weekly downloads, revenue, and active users.
Just Dance Now from Ubisoft showed a fluctuating revenue pattern, peaking at about $525 in early April and ending the quarter at around $391. Downloads experienced a significant spike in late June, reaching 1.36K, while active users saw a notable increase towards the end of the quarter, rising to approximately 2.4K.
Coco Play's Ice Skating Ballerina had modest weekly revenue, peaking at $78 in mid-May. Downloads remained fairly steady throughout, with a slight rise to 123 in late May. Active users hovered around 500, showing little variation over the quarter.
Dance Clash: Ballet vs Hip Hop also by Coco Play, saw a peak revenue of $50 twice in April. Downloads fluctuated, reaching 214 in early June. Active user numbers peaked at 475 during the same period.
Another title from Coco Play, Hip Hop Battle - Girls vs Boys, had low revenue, with a maximum of $27 in late April. Weekly downloads were relatively low, peaking at 38 in late May, while active users remained minimal, with a brief increase to 31 in the same period.
Finally, JoJo Siwa - Live to Dance had negligible revenue throughout the quarter. Downloads were minimal, with a slight peak of 14 in mid-May. Active users remained in single digits, indicating limited engagement.
These insights are sourced from Sensor Tower, offering a detailed view of app performance in the Australian market. For more comprehensive analytics, visit Sensor Tower's platform.